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lib.min.js?1781148504:2 Unrecognized feature: 'monetization'.

lib.min.js?1781148504:2 Unrecognized feature: 'xr'.

lib.min.js?1781148504:2 Allow attribute will take precedence over 'allowfullscreen'.


northbound:1 Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.Understand this error

26index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined

    at index.html?v=1780725622:14905:29Understand this error

index.html?v=1780725622:8146 Uncaught TypeError: Cannot read properties of undefined (reading '0')

    at dayProduction (index.html?v=1780725622:8146:14)

    at tickEconomy (index.html?v=1780725622:10269:16)

    at loop (index.html?v=1780725622:14079:5)Understand this error

2index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined

    at index.html?v=1780725622:14905:29Understand this error

index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined

    at index.html?v=1780725622:14905:29

(anonymous) @ index.html?v=1780725622:14905Understand this error

weird maps frozen, everything else seems to be working tho. year 1 day 8

Thanks for the detailed report — you caught two real bugs and surfaced a third.

The freeze was a missing role definition (fisher was in the game but not in

the daily production table — it would crash the day-tick the first time a 

fisher started working, which fits your "Year 1 Day 8" timing). The 

ReferenceError every 30 seconds was the auto-save trying to look up a 

variable that wasn't in scope.

Bigger fix: the game loop now catches errors so a single bad tick won't 

freeze the whole game ever again — it logs the error and keeps running.

All three fixed in 5.39, just pushed. Hard-refresh and your save should 

load right where you left off. Sorry you had to be the first one to hit 

this — let me know if you find anything else.

— Adrian