← Return to game
Log in with itch.io to leave a comment.
lib.min.js?1781148504:2 Unrecognized feature: 'monetization'.
lib.min.js?1781148504:2 Unrecognized feature: 'xr'.
lib.min.js?1781148504:2 Allow attribute will take precedence over 'allowfullscreen'.
northbound:1 Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.Understand this error
26index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
at index.html?v=1780725622:14905:29Understand this error
index.html?v=1780725622:8146 Uncaught TypeError: Cannot read properties of undefined (reading '0')
at dayProduction (index.html?v=1780725622:8146:14)
at tickEconomy (index.html?v=1780725622:10269:16)
at loop (index.html?v=1780725622:14079:5)Understand this error
2index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
at index.html?v=1780725622:14905:29
(anonymous) @ index.html?v=1780725622:14905Understand this error
weird maps frozen, everything else seems to be working tho. year 1 day 8
Thanks for the detailed report — you caught two real bugs and surfaced a third.
The freeze was a missing role definition (fisher was in the game but not in
the daily production table — it would crash the day-tick the first time a
fisher started working, which fits your "Year 1 Day 8" timing). The
ReferenceError every 30 seconds was the auto-save trying to look up a
variable that wasn't in scope.
Bigger fix: the game loop now catches errors so a single bad tick won't
freeze the whole game ever again — it logs the error and keeps running.
All three fixed in 5.39, just pushed. Hard-refresh and your save should
load right where you left off. Sorry you had to be the first one to hit
this — let me know if you find anything else.
— Adrian
← Return to game
Comments
Log in with itch.io to leave a comment.
lib.min.js?1781148504:2 Unrecognized feature: 'monetization'.
lib.min.js?1781148504:2 Unrecognized feature: 'xr'.
lib.min.js?1781148504:2 Allow attribute will take precedence over 'allowfullscreen'.
northbound:1 Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.Understand this error
26index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
at index.html?v=1780725622:14905:29Understand this error
index.html?v=1780725622:8146 Uncaught TypeError: Cannot read properties of undefined (reading '0')
at dayProduction (index.html?v=1780725622:8146:14)
at tickEconomy (index.html?v=1780725622:10269:16)
at loop (index.html?v=1780725622:14079:5)Understand this error
2index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
at index.html?v=1780725622:14905:29Understand this error
index.html?v=1780725622:14905 Uncaught ReferenceError: modalOpen is not defined
at index.html?v=1780725622:14905:29
(anonymous) @ index.html?v=1780725622:14905Understand this error
weird maps frozen, everything else seems to be working tho. year 1 day 8
Thanks for the detailed report — you caught two real bugs and surfaced a third.
The freeze was a missing role definition (fisher was in the game but not in
the daily production table — it would crash the day-tick the first time a
fisher started working, which fits your "Year 1 Day 8" timing). The
ReferenceError every 30 seconds was the auto-save trying to look up a
variable that wasn't in scope.
Bigger fix: the game loop now catches errors so a single bad tick won't
freeze the whole game ever again — it logs the error and keeps running.
All three fixed in 5.39, just pushed. Hard-refresh and your save should
load right where you left off. Sorry you had to be the first one to hit
this — let me know if you find anything else.
— Adrian